In 1986, James
Cameron made the quintessential sequel: Aliens, a model for all sequels as to
what they could and should aspire to be. Serving as writer and director for
only the third time, Cameron reinforces themes and develops the mythology from
Ridley Scott’s 1979 original, Alien, and expands upon those ideas by also
distinguishing his film from its predecessor. The short of it is, Cameron goes
bigger—much bigger—yet does this by remaining faithful to his source. Instead
of simply replicating the single-alien-loose-on-a-haunted-house-spaceship
scenario, he ups the ante by incorporating multitudes of aliens and also
Marines to fight them alongside our hero, Sigourney Weaver’s Ellen Ripley.
Still working within the guise of science-fiction’s hybridization with another
genre, Cameron delivers an epic actionized war thriller rather than a horror
film, and effectively changes the genre from the first film to second to suit
the demands of his narrative and personal style. Through this setup, Cameron
completely differentiates his film from Alien. And in his stroke of genius
innovation, he made movie history by achieving something rare: the perfect
sequel.
Opening
precisely where the original left off, though 57 years later, the film finds
Ripley, the last survivor of the Nostromo, drifting through space when she is
discovered in prolonged cryogenic sleep by a deep space salvage crew. She wakes
up on a station orbiting Earth traumatized by chestbursting nightmares, and her
story of a hostile alien is met with disbelief. The moon planetoid LV-426,
where her late crew discovered the alien, has since been terra-formed into a
human colony by Weyland-Yutani Corporation (whose motto, “Building Better
Worlds” is ironically stenciled about the settlement), except now
communications have been lost. To investigate, the Powers That Be resolve to
send a team of Colonial Marines, and they ask Ripley along as an advisor. What
Ripley and the Marines find is not one alien but hundreds that have established
a nest within and from the human colony. Cameron’s approach turns the single
beast into an anonymous threat, but also considers the frightening nest
mentality of the monsters and their willingness to carry out orders given by a
maternal Queen, who defends her hive with a vengeance. Alongside the aliens are
an unrelenting series of situational disasters threatening to trap Ripley and
crew on the planetoid and blow them all to smithereens. The result is a nonstop
swelling of tension, enough to cause reports of physical illness in initial
audiences and critics, and enough to burn a place into our moviegoer memory for
all time.
No end of
in-camera effects, mirrors, rear projection, reverse motion photography, and
miniatures were designed by Cameron, concept artist Syd Mead, and production
designer Peter Lamont to extend their budget. H.R. Giger, the visual artist
behind the original alien’s design, was not consulted; in his place, Cameron
and special FX wizard Stan Winston conceived the alien Queen, a gigantic
fourteen-foot puppet requiring sixteen people to operate its hydraulics,
cables, and control rods. Equally elaborate was their Powerloader design, a
futuristic heavy-lifting machine, operated behind the scenes by several crew
members. The two massive beasts would collide in the film’s iconic finale duel,
requiring some twenty hands to execute. Only in-camera effects and smart
editing were used to produce this seamless sequence. Lightweight alien suits
painted with a modicum of mere highlight details were worn by dancers and
gymnasts, and then filmed under dark lighting conditions, rendering vastly
mobile creatures that appear almost like silhouettes. The effect allowed
Cameron’s alien drones to run about the screen, leaping and attacking with a
force unlike what was seen in the brooding movements of the creature in Scott’s
film. Cameron even worked closely with sound effect designer Don Sharpe,
laboring over audio signatures for the distinctive alien hissing, pulse rifles,
and unnerving bing of the motion-trackers. He toiled over such details down to
just weeks before the premiere, and Cameron’s schedule meant composer James
Horner had to rush his music for the film—but he also delivered one of cinema’s
most memorable action scores. No matter how hard he pushes his crew, Cameron’s
method, it must be said, produces results. Aliens would go on to earn several
technical Academy Award nominations, including Best Sound, Best Film Editing,
Best Art Direction/Set Decoration and Best Music, and two wins for Sound
Effects Editing and Visual Effects.
Though
Cameron’s most obvious signatures reside in his obsession with tech, rarely is
he given credit for his dramatic additions to the franchise. Only because her
Weyland-Utani contact, Carter Burke (a slithery Paul Reiser), promises their
mission is to wipe out the potential alien threat and not return with one for
study, does Ripley agree to going back out into space. Cameron deepens Ripley
by transforming her into a somewhat rattled protagonist at first, disconnected
from a world that is not her own. In her time away, her family and friends have
all died; we learn Ripley had a daughter who passed while she was in
hyper-sleep. She is alone in the universe. It is her desire to reclaim her life
and her concern about the colony’s families that impels her back into space.
But when they arrive at LV-426 and discover evidence of a massive alien attack,
her motherly instincts take over later as they locate a sole survivor, a
12-year-old girl nicknamed Newt (Carrie Henn). A mini-Ripley of sorts, Newt too
has survived the alien by her ingenuity and wits, and almost instantly she
becomes Ripley’s daughter by proxy. Moreover, like Ripley, Newt attempts to
warn the Marines about the dangers that await them, and likewise her warnings
go ignored.
For his
ensemble of Colonial Marines, Cameron cast several members of his veritable
stock company, all capable of the larger-than-life personalities assigned to
them. The inexperienced Lieutenant Gorman (William Hope) puts on airs and old
hand Sergeant Apone (Al Matthews) barks orders like a drill instructor.
Privates Vasquez (Jenette Goldstein, who later appeared in Terminator 2:
Judgment Day) and Hudson (Bill Paxton, who worked with Cameron on several Corman
flicks and appeared in The Terminator as a punk thug) could not be more
different, she a resolute “tough hombre” and he an all-talk badass who turns
into a sniveling defeatist when the pressure is on (“Game over, man!”). Ripley
is weary of the android Bishop (Lance Henriksen, who starred in Cameron’s first
two directorial efforts), but the innocent, childlike gloss in his eyes never
betrays its promise. For Corporal Hicks, Ripley’s pseudo-love interest and the
Marine who takes charge when the rest are gone, Cameron originally cast James
Remar, but personality conflicts led Cameron to recast. Michael Biehn took
over, having just starred as the hero of The Terminator, and filled the
character with a quiet heroism and dependability. As the story’s strain intensifies,
Cameron never forgets to enlarge his characters through their reactions; by the
end, not one of them feels one-dimensional or forgotten during the director’s
writing process, the effect not unlike great Vietnam War movies of the
preceding years (Apocalypse Now, Full Metal Jacket, Platoon, etc.).
To be sure, the
director’s fascination with special FX, futuristic hardware, gun fetishization,
and militarism informed many plot elements and designs, all closely linked in
some way to Vietnam War imagery. The Marine’s space ship, the Sulaco, was
conceived with clear forward momentum (unlike the square, towering Nostromo)
resembling the shape of a gun. Their dropships are mashup designs of F-4
Phantom jets and AH-1 Cobra helicopters of the Vietnam War. The Marines
themselves were garbed in rugged armor decorated with personalized graffiti,
maxims reminiscent of “Born to Kill” and so forth, and equipped with massive
firepower. These over-armed Marines hunt an unseen force in a hostile
environment; they enter cocky and certain of their own superiority, only to be
cut down by “animals”. Their invested superiors have explicit corporate
interests to protect, represented by Burke, making for apparent historical
parallels but also a fixed theme in Cameron’s subsequent films. In that sense,
Cameron may specifically channel Vietnam imagery here, but he also remarks on a
time-honored human tradition in our willingness to sacrifice a group of people
if it serves the perceived “greater good”. In the case of Aliens, Burke’s
motivations are purely his own financial gain. His inhuman greed leads Ripley
to one of the film’s best lines: “You know, Burke, I don't know which species
is worse. You don't see them fucking each other over for a goddamn percentage.”
To emphasize his
Vietnam parallel, Cameron outlines a hopeless situation that goes from bad to
worse in a series of impossibly horrific events. Having located the colonists
through transmitters that confirm they have been huddled together in one
section of the complex, the Marines resolve to roll-in guns blazing and save
the day. What they find, however, are walls enveloped with cocoon-like resin
and inside colonists who serve as hosts to alien Facehuggers. All at once, the
aliens attack and, caught off guard, the Marine’s numbers are cut down to a
handful. By the time they escape, their shootout has caused a reactor leak that
will detonate in a number of hours. Panicked, outnumbered, outgunned, and now
out of time, the few survivors huddle together, section themselves off, and
attempt to devise a plan. To escape, they must manually fly down a dropship
from the Sulaco. But as the coolant tower fails on the complex’s reactor, the
entire site slowly goes to hell and will soon detonate in a thermonuclear
explosion. And the persistent aliens never stop trying to penetrate the
Marines’ defenses. If alien creatures and a massive blast were not enough,
there’s also Burke’s attempt to impregnate Ripley and Newt as alien hosts,
resulting in a sickening corporate betrayal. Each of these elements builds with
unnerving pressure that leaves the audience totally absorbed and twisting
internally.
Until the final
thirty minutes of Aliens, the creatures, now dubbed “xenomorphs” (a name
derived from the director’s boyhood short, Xenogenesis), seem almost
circumstantial. In a final assault, their swarms have reduced the human crew
down to Ripley, Hicks, and Bishop, and they have captured Newt for cocooning.
Ripley must search for her alone, and after she rips the child from a prison of
spindly webbing, she rushes headlong into the egg-strewn lair of the Queen, an
immense creature excreting eggs from its oozing ovipositor. In Cameron’s hands,
the xenomorph becomes more than a “pure” killing machine, but now a
problem-solving species with clear motivations within a larger hive and
analogous family values. Cameron underlines the family theme in both human and
alien terms during an exchange of threats between the two jealous mothers to
protect their offspring, Ripley with her proxy Newt wrapped around her torso
and the Queen guarding her eggs. This tense moment of horrific calm bursts into
Ripley raging as she opens fire on the Queen’s unfolding pods, then flees chase
with the gigantic monster close behind to a breathless rescue by the
Bishop-piloted dropship. The idea of motherly protection and retaliation comes
to a glorious head aboard the Sulaco, when the Queen emerges from the
dropship’s landing gear compartment only to face a Powerloader-suited Ripley,
who snarls her iconic battle call, “Get away from her, you bitch!”
If the setting
is Vietnam in space, how appropriate then that Weaver nicknamed her character
“Rambolina”, equating Ripley to Sylvester Stallone’s shell-shocked Vietnam vet
John Rambo from First Blood and its sequels (interesting note: at one point in
the early ‘80s, Cameron had written a draft of Rambo: First Blood Part II).
Certainly Ripley’s mental scaring from the events in Alien accounts for her
sudden eruption of hostility on the alien Queen and its eggs, not to mention
her general autonomous and take-charge attitudes throughout the film, but
Cameron’s persistent need to keep families together in his works is Ripley’s
true driving force. Weaver understood this, and therefore set aside her
otherwise stringent anti-gun sentiments to embrace these other new dimensions
for her character (a good thing too; in addition to the aforementioned Oscar
nominations, Weaver received her first Academy Award nomination for Best
Actress for playing Ripley the second time). Along with Hicks as the stand-in
father (but by no means paterfamilias), she and Newt form a makeshift family
Ripley is desperate to defend. It is that balance of gung-ho fearlessness and
motherly instinct that makes Ripley such a powerful feminist figure and rare
movie action hero. Alien may have made her a star, but Aliens transformed
Sigourney Weaver and her Ellen Ripley into cultural icons whose status and
importance in the annals of film history have been cemented.
A continuing
need to preserve the nuclear family prevails in Cameron’s work: Sarah Connor
protects her unborn son and humanity’s savior John Connor alongside his future
father Kyle Reese in The Terminator, and later protects the teenage John beside
another fatherly substitute, Schwarzenegger’s good-hearted killer robot in T2:
Judgment Day. Ed Harris’ undersea oil driller rekindles a failed marriage in
the face of marine aliens and nuclear war in The Abyss (1989). Schwarzenegger’s
superspy in True Lies (1994) shields his family by keeping them uninformed; but
to stop a terrorist plot and save his kidnapped daughter, he must reveal his
secret identity. Avatar (2009) follows a broken-down war vet who finds a new
family and race amid a group of tribal aliens. But the preservation of family
is not the only recurring Cameron theme originating in Aliens. Notions of
corrupt corporations, advanced technologies manned by blue-collar workers, and
the allure but ultimate failure of advanced tech when posited against Nature
all have a place in Cameron’s films, and each has a foundational block in
Aliens.
When it was
released on July 18 of 1986, audiences and critics deemed the film a triumph,
and many declared Cameron’s sequel had outdone Ridley Scott’s original. Only a
week after its debut, Aliens made the cover of Time Magazine, and along with
its impressive box-office and several Oscar nominations, Cameron’s film had
achieved a kind of instant classic status. Unquestionably, Aliens is a more
accessible picture than Alien, as beyond the science-fiction surroundings of
each film, action and war pictures have larger audiences than horror. But if
Cameron’s efforts can be faulted, it must be for his lack of subtlety and
tempered artistry that by contrast allow Scott’s film to transcend its
limitations and become a vastly finer work of cinema. There’s no one who does
intricate and visionary blockbusters like Ridley Scott, but there’s no one who
makes bigger, more macho, more wowing blockbusters than James Cameron. Indeed,
a few years later, the director’s already ambitious runtime was extended from
137 to 154 minutes in a superior “Special Edition” for home video. The
alternate version includes scenes deleted from the theatrical release,
including references to Ripley’s daughter, the appearance of Newt’s family, and
a scene foreshadowing the arrival of the alien Queen. But to ask which film is
better ignores how the first two entries in the Alien series remain galaxies
apart in story, technique, and impact.
That comparing
the first film to the second becomes a matter of apples and oranges is
wonderfully uncommon. If more filmmakers took Cameron’s approach to
sequel-making, Hollywood’s franchises might not seem so dull and homogenized
today. With Aliens, Cameron refuses to reproduce Alien by carbon-copying its
structure and simply relocating the same outline to another setting, and yet he
reinforces the original’s themes in his own ways. Whereas Scott’s film explores
the horrors of the Unknown, Cameron acknowledges human nature’s curiosity to
explore the Unknown, and in doing so reveals a new series of terrifying and
breathlessly thrilling discoveries. Infused with horror shocks, incredible
action, unwavering machismo, state-of-the-art technological innovations, and on
a more basic level great storytelling, Cameron’s film would become the first of
his many “event movies”. After Aliens, he may have gone bigger or flashier, but
his equilibrium between form and content has never been so balanced. It is a
sequel to end all sequels.
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